d:/data/ //location of input projection data d:/images/ //location of reconstructed slices 200 //Source to Origin Distance [mm] 90 //Origin to Detector Distance [mm] 195 //Scan Angle [degrees] 300 //Number of projections acquired 276 //Number of projections to be used to reconstruct 1024 //DetSizeX 1024 //DetSizeY 0 //DetOffsetX 0 //DetOffsetY 0.050 //Detector Pitch [mm] 512 //CubeSizeX 512 //CubeSizeY 512 //CubeSizeZ 0.025 //X-coord pitch [mm] 0.025 //Y-coord pitch [mm] 0.025 //Z-coord pitch [mm] 0 //X-coord of reconstruction center 0 //Y-coord of reconstruction center 0 //Z-coord of reconstruction center 1000.0 //log scale 65536 //gain 400 //offset 1 //Limit BP to a cylinder. 0 //Enable step size d:/StepSize //if step size enabled ->filename that specifies which views should be processed. Otherwise this line is ignored 0 //Enable interpolation 0 //Mapping for XT0 on first MPB8 (set to -1 to disable XT) 1 //Mapping for XT1 on first MPB8 (set to -1 to disable XT) 2 //Mapping for XT2 on first MPB8 (set to -1 to disable XT) 3 //Mapping for XT3 on first MPB8 (set to -1 to disable XT) 4 //Mapping for XT4 on first MPB8 (set to -1 to disable XT) 5 //Mapping for XT5 on first MPB8 (set to -1 to disable XT) 6 //Mapping for XT6 on first MPB8 (set to -1 to disable XT) 7 //Mapping for XT7 on first MPB8 (set to -1 to disable XT) 0 //Mapping for XT0 on second MPB8 (set to -1 to disable XT) 1 //Mapping for XT1 on second MPB8 (set to -1 to disable XT) 2 //Mapping for XT2 on second MPB8 (set to -1 to disable XT) 3 //Mapping for XT3 on second MPB8 (set to -1 to disable XT) 4 //Mapping for XT4 on second MPB8 (set to -1 to disable XT) 5 //Mapping for XT5 on second MPB8 (set to -1 to disable XT) 6 //Mapping for XT6 on second MPB8 (set to -1 to disable XT) 7 //Mapping for XT7 on second MPB8 (set to -1 to disable XT) Assumption: Reconstruction area is a cylinder whose axis is the axis of rotation. In that case the radius of the cylinder for a given voxel size is: r = DetectorSizeX/2*DetectorPitch*SrcObjDistance/SrcDetDistance/CubePitchX If the cylinder fits exactly in a reconstructed slice of size CubeSizeX x CubeSizeY then the cube pitch has to be: CubePitch = DetectorSizeX*DetectorPitch*SrcObjDistance/SrcDetDistance/CubeSizeX