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VolumePro

3D Cone Beam CT
VolumePro is TeraRecon's own patented hardware rendering solution that offers real-time 3D volume rendering with unsurpassed image quality for integration into medical, seismic, scientific, and other high-performance imaging systems. VolumePro hardware rendering boards are offered in different configurations to meet a wide range of needs for various imaging applications. Customers can choose from different board configurations with one or more ASICs per card, different on-board memory sizes, different power options, and different physical form factors that best match individual application requirements. No matter the configuration chosen, VolumePro delivers both unsurpassed image quality and real-time volumetric rendering performance for the most demanding data requirements without compromise. TeraRecon also provides a software development environment toolkit (SDK) that allows users to easily integrate VolumePro hardware boards into computer systems that run Windows, Linux, or Sun O/S.

Real-time or interactive volume-rendering has become an invaluable visualization technique for a wide variety of applications. Volume-rendering deals with sampled data in three or more dimensions - data such as CT or MRI scans, seismic data depicting the subterranean structure of the earth, or atmospheric data describing weather patterns. Typically datasets depicting physical objects or phenomena are enormous, comprising data values at points throughout three dimensional space. Volume-rendering is a way to present such data in visually meaningful ways, showing what the object or phenomenon looks like, especially in terms of its interior structure. Real-time volume-rendering does this fast enough for the user to interactively manipulate the images. The user can rotate the image, look through it by dissolving away opaque material, take advantage of motion cues and lighting, etc.

In direct volume-rendering, the entire body of 3D data is processed each time an image is drawn or displayed. Imaginary "rays" are cast through the data, picking up color and opacity as they traverse it. They are then projected onto a computer screen or display surface. To make the image move or to manipulate it interactively, the data is re-processed in rapid succession, fast enough for interactive frame rates. The key processes required to render the 3D volumes into a 2D image are:casting the rays through the volume; assigning color and opacity values to the sample points; calculating gradients and assigning lighting to the image; and summing up all the color and opacity values to create the image. Volume-rendering is fundamentally different from conventional 3D polygon-based graphics. The latter is primarily concerned with representing surfaces of objects by placing polygons on wire-frame models. This is satisfactory for games, animations and synthetic objects, but it cannot depict the interiors of natural objects or phenomena.

VolumePro NET

It is the ideal streaming 3D-server solution for networked interpretation workgroups. VolumePro® NET provides an affordable, shared resource for visualizing and interpreting large seismic data sets. Together with VolumePro® 1000, it provides a spectrum of options for adding performance acceleration to interpretation computing. Rather than investing in additional, expensive 3D interpretation workstations, VolumePro® NET can provide high performance and functionality to low power or older workstations or even laptop computers. VolumePro® NET's patented technology concentrates powerful 3D and 4D processing capability in a high-performance server equipped with multiple VolumePro® real-time volume-rendering boards. This enables multiple, simultaneous, remote users to run high performance applications by providing streaming screen updates to the clients on the network. Even simple desktop PCs can be used to review and manipulate images with up to 8GB, since the requisite memory and processing power are provided by the server, not the client. Large seismic datasets can be concurrently processed and distributed to any PC on the network, providing workstation interactivity to any connected PC at a fraction of the cost of a fully capable workstation.

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